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Located at the RIT MAGIC Center, the AR/VR Lab is designed for the exploration of and experimentation with AR/VR platforms, technologies, and hardware. Also located at the MAGIC Center, Frameless Labs provides a space for the extended reality (XR) community to collaborate. The goal is to raise awareness about research, innovation, and artistic creation in the fields of AR and VR. The School of Interactive Games and Media has a New Media Interactive Development BS Program and the Department of Computing and Information Sciences houses the Computing and Information Sciences PhD. Coursework for the BS Program focuses on adapting digital technologies for AR/VR, touch interfaces, the internet, wearable devices, social software, and other new and emerging devices, systems, and experiences. In addition to offering a variety of specializations and heavy AR/VR coursework, the CS Department houses research groups in the areas of AI, Computer Graphics/HCI, Robotics, Foundations of Computer Science, Scientific Computing, and many others.
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Students in all Georgia Tech programs have access to the school’s GVU Center, which supports Artificial Intelligence (AI), AR/VR, Human-Computer Interaction (HCI), Robotics, Wearable Computing and other research. Within the GVU Center is the Augmented Environments Lab, which focuses on building interactive computing environments that directly augment the users senses with computer-generated material. In the Future Reality Lab, participants collaborate in the manipulation of objects (real and virtual), in a shared mixed reality. NYC Media Lab (research and development) is a consortium colleges and universities including NYU, Columbia University, The New School, CUNY, School of Visual Arts, Manhattan College, and Pratt Institute. The Professional Certificate Program is divided into five sections that explore XR, Unity development and 3D math, high definition XR, and construction of virtual environments. Examples include XR Design Principles, Raycasting and Quaternions, Lighting Virtual Worlds, AR Development including Image Tracking, Object Tracking, and Surface Tracking, Creating a Realistic Visualization, and VR Prototyping in Unity, among others.
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The current Studios house three soundstages, green rooms, lighting grids, postproduction suites, a multi-purpose recording booth for ADR and Foley recordings, screening rooms, and production offices for SCAD’s film and television program. Supported by the Center for Innovation in Teaching & Learning (CITL) and University Library’s IDEA Lab and Media Commons, the VR Lab is a collaborative initiative that supports AR/VR and extended reality research, exploration, and teaching at UIUC. University of Illinois at Urbana Champaign (UIUC) serves more than 47,000 students from all 50 states and 100+ countries. Founded in 1867, the school is one of the original 37 public land-grant institutions created after President Abraham Lincoln signed the Morrill Act in 1862.
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All Embry-Riddle students have access to the STEM Education Center at the Prescott Campus. Launched in 2017, this two-story, 52,529-square-foot building STEM Center features the latest technology and equipment, including a variety of computing, simulation, and robotics labs. The Center houses the LIGO Optics Lab, the Jim and Linda Lee Planetarium, The Dr. Charles and Elizabeth Duva Robotics Lab, The Raisbeck Engineering Design Lab, and others. To enhance both the BS and MS degrees, students may choose six to 12 elective units from upper or lower division courses. Elective examples include Computer Game Design and Programming, Advanced C++ Programming, Machine Learning, Computer Graphics Algorithms, Advanced programming with Python, Programming in Java, Game Studies, Computer Vision, and Advanced Practical Computing Topics. The ATLAS and the College of Engineering and Applied Science also offer an MS in CTD with a Creative Industries Track.
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Options include BS and MS degrees in Computer Science (CS), and jointly offered MS and PhD degrees in Media Arts and Technology (MAT). EMA BFA students will also spend two semesters each in five studio and lab courses including the Visual Expression Studio, Computation and Media Studio, Innovation Studio, Story Lab, and Sound Lab. Other program features include the Entrepreneurship course and a yearlong Capstone Project.
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Course examples for the program include Virtual Reality, Game Programming, Computing and the Arts, Technology of Sound, and Advanced Game Development. Students in this 12 credit hour Certificate Program will gain real-world experience through collaboration with peers and the creation of several working prototypes. University of Illinois at Chicago (UIC) is the largest university in the Chicago area. Established in 1982, the school serves nearly 34,000 students enrolled in 95 bachelor’s, 100 master’s, and 63 doctoral degree programs across 16 academic colleges. Launched in 2017, the Lab allows is designed for students interested in developing content for virtual environments.
Graduates of the EECS and CS Programs at UC Berkeley work in a variety of fields such as Computer Systems Design, Computer Vision and Robotics, AI and Machine Learning, Software Development, Defense, Production, Design, Entertainment, Healthcare, Engineering, and Aerospace, among others. Some of the top hiring companies for UC Berkeley graduates include Google, Apple, Meta, and Tesla. Collectively, the Labs and Centers at UC Berkeley train new engineers in all areas of AR/VR, they advance the field of AR/VR through development plans, actions, and state-of-art research, and they bring attention to technology’s possibilities for humankind. Both programs have the same technical requirements, with differing breadth requirements and admissions processes. Course examples for both programs include The Structure and Interpretation of Computer Programs, Designing Information Devices and Systems, Machine Structures, and Data Structures and Programming Methodology. The CCSE also has a CSE PhD program, provided jointly with eight participating departments.
Graduates of the MS CGT Program at Purdue University-Purdue Polytechnic Institute are prepared to seek careers in all sectors that utilize AR/VR. Graduates have been hired at Google, DreamWorks, Google, Salesforce, Deloitte, and other major companies and studios. For students interested in AR/VR, Purdue Polytechnic Institute has a flexible MS in Computer Graphics Technology (MS CGT) Program that allows students to take coursework in one or more areas and customize their plan of study. Students in both programs have access to the Quantitative Experience Design (QED) Lab, XR Utah, and the state-of-the-art XR Classroom.
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The new School of Performance, Visualization and Fine Arts at TAMU (TAMU PVFA) houses the Visualization Program. Available pathways for students interested in AR/VR include BS, MS, and MFA degrees in Visualization, and a Minor in Game Design and Development. Students in all programs have access to HCI@VIZ, which is housed in the Department of Visualization in the College of Architecture, and the MAESTRO Lab, located in the Department of Aerospace Engineering in the College of Engineering.
Founded in 2003, the VHIL studies the psychological and behavioral effects of AR/VR. Just a few of the lab’s current projects include Psychology of Augmented Reality, Virtual Becomes Reality – Immersion and Presence, Medical Virtual Reality, Integrating VR into Classrooms and Curricula, Telepresence, and Design Thinking. The Lab also produces the monthly seminar series IMMERSED, which consists of lectures, demonstrations, and tutorials that explore immersive technology and how it shapes advances across art, science, and engineering.
The co-op program covers more than 75 disciplines, making it one of the nation’s most comprehensive co-op programs. The DC houses the Fabrication Studio, the DC Visualization Studio, M.I.D.E.N (Michigan Immersive Digital Experience Nexus), and VizHubs. All studios are equipped with state-of-the art equipment and individual workstations, advanced software, collaborative workstations, the Vicon Motion Capture System, Leap Motion System for hand tracking in VR environments, and the Perception Neuron Full Body Tracking Suit, and more. Pathways for AR/VR students include BS and MS degrees in Computer Science and a Minor. A Graduate Certificate in Extended Reality (XR) is also available in the School of Information.
Projects have included include User Performance Training and Patient Motor Learning. Current projects include Scale Cognition through Advanced Learning Environments in Virtual Reality (SCALE-VR), Virtual Instructor Application using Augmented Reality for Worker Posture Training, and Investigation of Virtual Reality Guided Upper Limb Exercises. The Garage consists of an 11,000 square foot space that provides programming and resources, and supports projects, networking, and collaboration between students and more than 250 mentors and experts. To date The Garage has helped produce more than 500 student-founded startups and projects. This fall, Purdue University reached a record 50,884 students, topping last year’s 49,639 students. Founded in 1869, Purdue opened its doors on September 16, 1874 with six instructors and just 39 students.
Workshops include Building Immersive Learning Experienced, Hands-on AR/VR Exploration, Integrating AR/VR into Curriculums, and Best Practices and Showcase. The Immersive Learning Institute provides the opportunity for faculty to apply what they have learned to their classrooms, while helping students learn about and develop skills in AR/VR. The VR and Game Development Emphasis leads to a BS in Media Arts and Studies – Games and Animation.
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